A Game to Foster Team Collaboration in the Care of Persons with Dementia
The Baycrest CLRI team along with 2015 summer interns created and trialed a card game called Trigger Match that stimulates team discussion and enhances specific team skills regarding the care of persons with responsive behaviours.
The resources in this toolkit were developed using a quality improvement approach and are meant to foster player and facilitator awareness and insight into working together to find care solutions for long-term care residents with responsive behaviours related to dementia.
Complete Toolkit: Trigger Match Toolkit
Print a ready-to-cut Behaviour Card Deck.
Appendix B: Trigger Cards & Chance Cards
Ready-to-print Trigger and Chance Card Deck.
Appendix C: Behaviours & Trigger Card Blank Templates
Ready-to-print: List of all the behaviours and triggers in an excel sheet, and blank template for the Behaviour and Trigger Cards.
Appendix D: Trigger Match Pocket Card/Cheat Sheet
Ready-to-print Cheat Sheet is meant to be printed double-sided with 6 slides of page 1 and 6 slides on page 2 on a 8.5 ” x 11” sheet. This produces 6 cheat sheets per page.
Appendix E: Sample Presentation/Handout to Introduce the Game
Ready-to-print sample presentation/handout to introduce the game.